6/23/2023 0 Comments Colossus slayer 5eWhen you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. My players play and build their characters in a way that makes them happy and that's what matters more than optimization. Your tenacity can wear down the most potent foes. In fact, one player who played the game with heavy optimization of his build in mind quit because he decided there is too much focus on combat in the game. It was after said Ranger got overshadowed at his speciality by a Druid shapeshifting into a dog.ī) played a Bard/Rogue in a way that clearly has the character lagging behind and cared not for many features like alternative uses of Bardic InspirationĬ) Keep taking Warlock Levels to avoid picking a Paladin Oath despite being mainly about meeleĭ) Took Great Weapon Master feat but keeps using only the critical hit = bonus attack feature and forgot about the other things it does.Īnd they're having fun despite not optimizing. I have players who had so farĪ) played vanilla Ranger and only agreed to use Class Variants when I suggested it to be nice to me but gave me a strong impression of not wanting to. Honestly? There is no such thing and you should never let anyone tell you you're playing it wrong. The Hunter subclass looks a lot better as the bonus from Colossus Slayer doesn't use an action, though the subclass as a whole pales in comparison to the benefits of the Gloom Stalker and Horizon Walker. By the time you got that and hunter's mark going, the target is dead. So technically Colossus Slayer bonus damage of 1d8 and Hunter's Mark should stack once per turn. You can deal this extra damage only once per turn. When you hit a creature with a weapon Attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. The Monster Slayer subclass really bugs me, as it gives yet another "use a bonus action to get a bonus to damage". Colossus Slayer: Your tenacity can wear down the most potent foes. Obviously it's great if you can start the round with it up, but if you can't guarantee that will happen I think it's better to just attack with the bonus action. If you’re using d8 weapons you’re looking at 1d8+bonus/2d8+(2x bonus) vs. And then if the creature dies you have to use your next bonus action to re-target the mark. Using hunter's mark on the 1st round gives 1 chance for 2d6+bonus. TWF gives you 2 chances to hit for 1d6+bonus (assuming short sword/scimitar/hand axe), smaller chance of both hitting for 2d6+(2x bonus). Click to expand.Yeah, this is what I've noticed as I've looked at the options.
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